TITLE:A Generation Method Rust Aging Texture Considering Rust Spreading * A Generation Method Rust Aging Texture Considering Rust Spreading[#w6643bdd] CENTER:&size(16){''[[Ryoma Tanabe>Members/RyomaTanabe]], [[Yuki Morimoto>Members/YukiMorimoto]], [[Tokiichiro Takahashi>Members/TokiichiroTakahashi]]''}; CENTER:&size(16){''IWAIT 2015''}; Rust is indisposable in order to synthesize realistic computer generated images. There are two kinds of rust. One is a kind of rust that iron was corroded actually, and another is kind of rust that has been peeleed from rusted iron aurfaces and drifted flow of rainwater. We have developed a rust simulation system based on a cellular automaton that generates rust aging textures compared with real rust photos. ** Images [#kfe5c065] |#ref(./r-tanabe-2014-01-international_1.png,nolink,center);| ** Tags [#e3d44ed3] &tag(Ryoma Tanabe,IWAIT); |