Tokyo Denki University
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School of Science and Technology for Future Life
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Department of Information Systems and Multimedia Design
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International Publications
2018
Publications/Publications2018/r-kumaki-2018-01-international
Publications/Publications2018/t-chiba-2018-01-international
Publications/Publications2018/y-suzuki-2018-01-international
2017
Publications/Publications2017/m-mori-2017-01-international
Publications/Publications2017/t-arai-2017-03-international
Publications/Publications2017/t-hirayama-2017-03-international
Publications/Publications2017/t-yoshida-2017-01-international
Publications/Publications2017/y-omae-2017-11-international
Publications/Publications2017/y-yamabe-2017-01-international
2016
Publications/Publications2016/s-kodama-2016-07-international
Publications/Publications2016/y-yamabe-2016-01-international
2015
Development of Aikido Coaching System by Using Kinect
Video-based Mirage for Extended Pencil Tracing
Automatic Pixel Art Generation from 3DCG Models
A Generation Method Rust Aging Texture Considering Rust Spreading
VisualLife: A Self-Manegement System with 3D Timeline Interfaces
Fast Generation of Various Painterly Style Images Based on Scalable Poisson Disk Pre-Sampling Technique
RYB Color Compositing
An Open Source Framework SDK for Development of 2D Shooting Games
2014
An icicle generation model based on the SPH method
A Water Drop Model for Correct Kinetic Contact Angles
Representation of City Landscape Illuminated by Negative Light Sources
Parametric Stylized Highlight for Character Animation Based on 3D Scene Data
Shading Approach for Artistic Stroke Thickness using 2D Light Position
2013
An Image Generation Method for Enbroidery
Development of a Canoe Simulator for Beginners
Perturbed Brush for Watercolor Painting
Pencil Tracing Mirage: Principle and its Evaluation
Animating Impossible Figure from Twisted Torus to Penrose Stairs
Development of A Hip-Hop Dance Coaching System by Using Kinect
Automatic Generation of MIDI Performance Animation for Conducting Virtual Orchestra
Conducting and Performing Virtual Orchestra
Development of a Visual Flight Simulation Prototype for Paraglider Beginners
2012
Logos as Outdoor Mobile Augmented Reality Applications
A Behavior Model for a Crowd Simulation with Two Different Fields Of View
A Technique for Animating Impossible Twisted Torus Figures
A Stereoscopic Representation of Impossible Rectangle Twisted Torus Figure
A Domain-Specific Language for Video and Image Processing
D3 : A Particle Based 3D Drawing Tool for Depth Perception
Real-time Manga-Like Depiction Based on Interpretation of Bodily Movements by Using Kinect
2011
A Facade Image Composition Method for Urban Landscape Restoration
2010
A visual model for display boards considering eyesight and lateral inhibition
An Image Query-Based Approach for Urban Modeling
An auto-layout method of houses for cyberscapes of 'Edo'
PETICA: An Interactive Painting Tool with 3D Geometrical Brushes
A Real-Time Computer Model for Wind-Driven Fallen Snow
An automatic generation method of watercolor-like images considering color mixture
Modeling techniques of wooden buildings for cyberscapes of Edo
2009
Modeling Techniques of Wooden Buildings for Cyberscapes of "Edo"
2008
An Extended Non-Photorealistic Rendering Technique for Depicting Motions of Multiple 3D Objects
A Generation Method of Watercolor Images Combining Short and Long Stroke Drawings
A Generation Method of Watercolor Images Combining Short and Long Stroke Drawings
Publications/Publications2008/suganuma-2008-8-international
2007
A Generation Method for Pointillistic Images Considering both Optical Mixture and Complementary Color Contrast
2006
Non-Photorealistic Rendering Technique for Depicting 3D Objects Motion
Visionary Mixture Method for Generating Colored-Paper Mosaic Images
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